Given that he survived a shot at point-black range with no wound, is infinitely faster and stronger than Drake, appears to be very skilled with drugs, and was seemingly able to teleport away from Drake (something that is never fully explained beyond "he's a good illusionist"), I was fully expecting it to be revealed that he was either A) The king that had banished the Djinn, cursed to immortality for his actions by them, and questing to remove his curse, or B) A Djinn himself that was trying to free his companions, or finaly C) Some other supernatural creature. When I first played U3, I actually thought it would be revealed that Talbot was a Djinn all along who was using Marlowe for his own personal gain. Maybe have a gameplay sequence where Drake shoots at the brass urn's chains to drop the Djinn back into the water before it is released, while Marlowe or Talbot try to stop him? Or maybe incorporate the hallucinogenic sequences into the boss battle to allow Talbot to fight Drake in a seemingly inhuman way? Or even have some sort of puzzle sequence where Drake would destroy parts of the building to trap Marlowe inside before the quicksand engulfed them all? I don't know.anything more climactic than a quick cutscene death followed by a QTE fight sequence that was identical to all the other QTE fights from earlier in the game. Obviously she wouldn't have been able to beat Drake in a one-on-fight, but it would have been cool if she was SOMEHOW involved in a final 'boss battle' of sorts. Then the scene where Chloe finds the other tiny figures identical to the one from here dad would have more meaning.Pozzle 1919d ago (Edited 1919d ago she was an evil murderous grandma, so I wouldn't have felt too bad about punching her in the face! hahaīut I guess I just expected more than simply watching her die in a cutscene.
You know what would? If the tusk was magic. Could he not have sold some of those to pay for the bomb?ģ) Along the way to finding the tusk you encounter tons of other rare old ancient artifacts and everyone either leaves them there, or destroys them in a firefight(This is also a problem in 3 and 4).
There are several problems with this.ġ) What black market arms dealer takes rare tusks as payment?Ģ) Asav had tons of rare artifacts throughout his office. Asav gets to the treasure first and sells it to buy a bomb and you have to stop him from using the bomb.
Lost Legacy seems to acknowledge this problem then try and correct it, but in the process comes up with something even worse. Lets go home, but boy we sure did learn about our relationship didn't we?" which makes the endings stupid.
UNCHARTED 2 FINAL BOSS SERIES
Then the third and forth games became selfishly murdering hundreds of people to get to treasure first then deciding at the last second "eh, changed my mind, I don't want it anymore. Cutscene Boss: The final fight in Uncharted 3 is an interesting example, as its primarily a series of quick-time-event mini-cutscenes, but theyre context-sensitive and mixed into a normal gameplay fistfight (basically every 2 or 3 punches triggers a QTE cutscene, which is determined semi-randomly by the relative position of you, the bad guy. This is what the source material is(Tomb Raider/Indiana Jones) and gives proper motivations to both the hero and villain. The first two games were "stop the bad guy from using the magic treasure to take over the world".